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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Adding a Custom Loading UI

As we start to gain some traction and therefore momentum, we first have to let our engines rev up before we can think about shifting gears. A short exercise in code management is just the thing to get those RPMs up! Once we’ve hit our sweet spot, we’re going to cruise straight into leveraging that work to build our loading screen. Remember, as we progress through the metaphorical gearbox of complexity, we’ll be seeing fewer details such as the following while at the same time covering greater amounts of ground.

Solo Exercise: Refactoring the StartScene to Extract the AstroFactory

To lay the groundwork for this and some future features, we want to extract all the logic involved in creating new planets that aren’t specific to the scene from the startScene. That logic goes into a new astroFactory class. The essentials of this refactoring are straightforward, but the key to it all is going to be creating an array of planetary...

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