Part 3: Modules
A module serves as a repository for reusable code utilized by various applications. Whether large or small, a module enables efficient code organization and enhances reusability. In this section, you’ll learn how to create and manage modules effectively, leveraging packages and external modules to streamline your development process.
This part has the following chapters:
- Chapter 9, Using Go Modules to Define a Project
- Chapter 10, Package Keep Projects Manageable
- Chapter 11, Bug-Busting Debugging Skills,
- Chapter 12, About Time