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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Summary


In this chapter, we learned the final pieces to build complete apps and games on the web; coupled with what we learned earlier, our journey is nearly complete; this is really just the first step toward bringing reality to the web. The topics we covered included how to move in a VR world, including basic teleport mechanics. We discussed Gaze buttons and using ray casting to implement them. We discussed the important mechanics of props, state, and events. To implement these flows, we went over the important React philosophy of pushing state up and handling events down stream. We also discussed using pseudo random number generators to make sure that our props and state didn't change chaotically. All together, we now know how to create, move around in, and make worlds react to us.

In the next chapter, we'll discuss where to go from here, how to upgrade React VR, and how to publish your virtual worlds on the internet.

 

 

 

 

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