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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course 2. Communication and Collaboration (Labels and Forums) FREE CHAPTER 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Marking guides


You can communicate the rules of the challenge using a marking guide. Create a new assignment (Add an activity…). Then edit the assignment. When you view this activity in Moodle, do the following:

  1. In the ADMINISTRATION block, select Advanced grading. In the drop-down box, choose Marking guide or Grading guide (US):

    Figure 5.1: Under ADMINISTRATION | Assignment administration, choose "Advanced grading" to define a marking guide

  2. While viewing an assignment, select Advanced grading in the ADMINISTRATION block.

  3. Define a new grading form from scratch, and enter your criterion and maximum marks. This is an example of a quick way to set up gaming levels:

    • Criterion 1 name: The Bronze level–type the names of five plants (50 points)

    • Criterion 2 name: The Silver level–research which plant families these belong to (35 points)

    • Criterion 3 name: The Gold level–split your list to identify which of these plants would be called "weeds" or non-noxious plants (15 points)

  4. You can use the Frequently used...

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