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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Customization in Qt Quick

In the previous chapter, you learned how to use controls and layouts provided by Qt Quick to build the user interface of your application. Qt contains numerous QML types that can serve as building blocks for your game, providing rich functionality and a nice appearance. However, sometimes you need to create a custom component that satisfies the needs of your game. In this chapter, we will show a couple of convenient ways to extend your QML project with custom components. By the end of this chapter, you will know how to perform custom painting on a canvas, handle various input events, and implement lazy loading for your components. We will also see how to integrate a C++ object into QML's object tree.

The main topics covered in this chapter are as listed:

  • Creating a custom component
  • Handling mouse, touch, keyboard, and gamepad events
  • Dynamic and...
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