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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

3D Graphics with Qt

Many modern games take place in 3D worlds. Graphics processing units are constantly evolving, allowing developers to create more and more visually appealing and detailed worlds. While you can use OpenGL or Vulkan directly to render 3D objects, this can prove to be quite challenging. Luckily, the Qt 3D module provides an implementation of 3D rendering with a high-level API. In this chapter, we'll learn to use its capabilities and see how we can create a 3D game with Qt.

Qt 3D is not limited to rendering. You'll also learn to handle user input and implement game logic in a 3D game. Qt 3D was designed to be highly efficient and fully extensible, so it allows you to implement your own additions to all Qt 3D systems.

Qt 3D offers both C++ and QML API with mostly equivalent functionality. While the C++ API allows you to modify and extend the implementation...

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