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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Setting Up Animation and Rigging

In Chapter 4, Adjusting Cameras and Lights, you saw why you should ignore certain concepts in Blender, specifically cameras and lights, because they don’t transfer easily to Godot. This chapter is sort of an opposite case. You might be wondering whether a game engine can’t move objects around for us, right? After all, we use a game engine to facilitate things such as displaying models, creating environments with visually rich effects, and so on. It’s normal to expect a game engine to take care of animating our models as well.

Although animating simple objects is perfectly possible in Godot, doing it for complex models such as a human character (or any bipeds, such as a robot) or a lion (or any quadrupeds, such as a cow) will take a lot of effort. Therefore, it makes much more sense to do most animations in Blender because it offers a much more streamlined workflow. We’ll explain in detail why that is so you can apply a...

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