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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Progress Bars

One of the ways that video games can represent character stats such as health, stamina, and so on is through Progress Bars, which are what we'll use to communicate to the player how much health their character has. Progress Bars are essentially a shape, usually rectangular, that can be filled and emptied in order to show the player how a specific stat is progressing. If you want to show the player that their character's health is only half its maximum value, you could do this by showing the Progress Bar as half full. This is exactly what we'll be doing in this section. This Progress Bar will be the only element in our Dodgeball game's HUD.

In order to create this Health Bar, we'll first need to create our HUD Widget. Open the editor, go to the ThirdPersonCPP -> Blueprints directory inside the Content Browser, and right-click and create a new Widget Blueprint class of the User Interface category. Name this new Widget Blueprint BP_HUDWidget...

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