Project Setup
Let's begin this chapter by creating our Unreal Engine project:
Launch
UE4. Select theGames
project category, then pressNext
.- Select the
Third Person template
, then pressNext
. - Make sure the first option is set to
C++
and notBlueprint
. - Select the location of the project according to your preference and name your project
Dodgeball
, then pressCreate Project
.When the project is done being generated, you should see the following on your screen:
- After the code has been generated and the project opens up, close the UE4 editor and open the files of the generated third-person Character class,
DodgeballCharacter
, in Visual Studio, as shown in the following figure:
As mentioned before, your project is going to have a top-down perspective. Given that we're starting this project from the Third Person Template, we'll have...