The following section outlines the core game systems:
- Rail system
The rail system permits the player's vehicle to navigate sideways on four individual tracks. Each track can spawn obstacles and pickups along its length.
- Risk system
The risk system rewards a player that takes risks, for example, by swerving away from obstacles in the nick of time at top speed. The number of points given is based on the distance between the vehicle and the barrier when the player avoided it. A sensor installed in front of the bike with a range of 5 meters is constantly monitoring for any obstructions on the path of the current track. Once a potential collision is detected, the sensor calculates the distance between the obstacles and the vehicle. Points are determined based on the distance between the player and when the hindrance was avoided.
The following diagram illustrates the forward-facing sensor:
Figure 2.4 – Diagram of the forward-facing sensor detecting obstacles
- Turbo...