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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
Implement a Replay System with the Command Pattern

In this chapter, we will use a classic design pattern named Command to implement a replay system for our racing game. Its mechanism will record the player's controller inputs and the corresponding timestamp. This approach will permit us to play back the recorded inputs in the proper order and with the correct timing.

Replay features are often a must-have in racing games. With the Command pattern, we are going to implement this system in a scalable and modular manner. This pattern proposes a mechanism that permits encapsulating information needed to perform an "action" or trigger a state change. It also decouples the requester of an "action" from the object that will perform it. This encapsulation and decoupling permit us to queue action requests so we can execute them at a later time.

All of this might...

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