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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Establishing the context of use


The following section explores methods and activities designers use in the process of forming a strategy and approach for the new design.

People interact with products and services to fulfill specific needs. The nature of that interaction is called context of use, and it is defined by three variables:

  • The user
  • The user's preferences toward fulfilling a need
  • The product used to fulfill that need

Solving such a three-variable equation that involves people is like solving an extremely intricate puzzle, and although at first glance the challenge appears impossibly difficult, the work is being done every day. In this section, we will explore the foundation of approaching the solution.

Information about these variables and how they are interrelated is collected during research. After synthesis, research findings help designers think about the appropriate experience, and communicate their vision to stakeholders. The result provides both the approach to the appropriate...

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