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Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
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Authors (2):
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Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Game of Memory

Let’s put together what we have learned about the FireMonkey architecture so far and build a complete but simple game. In the process, we will look at how to handle images with the TImageList component and some basics of building FireMonkey 2D user interfaces.

Designing the game

Game of Memory is a board game. A player is presented with a grid of tiles. Every tile has an image on it, but all images are initially hidden. When a user touches a tile, its image is revealed. When the next tile is touched, the image of the currently visible tile is made hidden again, and the image of the new tile is shown. This means that at any one moment during the game, only one image is shown. The number of tiles has to be even because every image is used twice. The objective of the game is to remove all the tiles in the shortest possible time by touching tiles with the same image one after another. If a user touches another tile with the same image as the currently visible...

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