Chapter 1, Building Your First Electron Application, prepares the environment and gets you started with Electron development.
Chapter 2, Building a Markdown Editor, gets you familiar with the main building blocks of the typical Electron-based application.
Chapter 3, Integrating with Angular, React, and Vue, covers modern frontend Javascript frameworks, such as Angular, React.js, and Vue.js, and explains how to integrate them with Electron apps to build cross-platform desktop applications that can share their code base with their website counterparts.
Chapter 4, Building a Screenshot Snipping Tool, covers working with the native image capturing API in Electron, system tray integration, and keyboard handling.
Chapter 5, Making a 2D Game, covers integrating a JavaScript-based game engine and handling game loops, loading external resources, and practicing communication between Main and Renderer processes.
Chapter 6, Building a Music Player, covers building a simple desktop music player with playlist support and custom album art.
Chapter 7, Analytics, Bug Tracking, and Licensing, gives essential information for developers that want to monitor Electron application in production, track errors and crashes, analyze a real-time user base, and more.
Chapter 8, Building a Group Chat Application with Firebase, covers creating an Electron application with group chat features, integrating with Google Firebase services for mobile apps, configuring Google Authentication, and storing application data in the cloud.
Chapter 9, Building an eBook Editor and Generator, covers creating a simple cross-platform book editor, utilizing Docker to generate PDF and ePub books, and previewing the resulting PDF files in the separate Electron windows.
Chapter 10, Building a Digital Wallet for Desktops, covers developing a simple digital wallet application that integrates with external services and connecting to locally running servers.