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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Working with ink files

Unity is only aware of files inside of the folders it watches. To work with other files, they must be added as new assets to an existing project. With the ink-Unity Integration plugin installed, Unity will watch all new files with the .ink file type and will automatically compile them for usage in Unity projects based on its Project Settings. However, the first step is to add these Ink source files to an existing Unity project using the plugin.

Adding ink source files

Files created with Inky are saved with the .ink file type. These are source files for projects. They are the code form of Ink stories. To work with ink in Unity, the first step is to create a new .ink file.

To create a new ink source file in Unity, open an existing project and make sure the Project window is open. (If not open, it can be re-opened using the Window menu by clicking on General and then Project.)

There are often multiple ways of doing the same thing in Unity. This applies...

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