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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Using alternatives

In Chapter 2, Knots, Diverts, and Looping Patterns, the use of opening, {, and closing, }, curly brackets signaled the use of a conditional option. Between using labels and conditions, options could become dynamic and react to the reader making choices between loops. However, curly brackets are used for more than conditional options. In ink, they also signal the use of any code, and one of the most common forms of code is the use of an alternative. Used to create different text effects and react to loops, alternatives separate each of their elements by a vertical bar, |. Depending on the type of alternative used, different text effects can happen.

Sequences

The first and default alternative is a sequence. As its name might suggest, a sequence is a series of values. They are accessed based on their name, in sequence:

It was a {dark and stormy night|bright and shining day}.

In Example 1, a sequence is used. It has two elements, dark and stormy...

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