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Domain-Driven Design with Golang

You're reading from   Domain-Driven Design with Golang Use Golang to create simple, maintainable systems to solve complex business problems

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613450
Length 204 pages
Edition 1st Edition
Languages
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Author (1):
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Matthew Boyle Matthew Boyle
Author Profile Icon Matthew Boyle
Matthew Boyle
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1: Introduction to Domain-Driven Design
2. Chapter 1: A Brief History of Domain-Driven Design FREE CHAPTER 3. Chapter 2: Understanding Domains, Ubiquitous Language, and Bounded Contexts 4. Chapter 3: Entities, Value Objects, and Aggregates 5. Chapter 4: Exploring Factories, Repositories, and Services 6. Part 2: Real -World Domain-Driven Design with Golang
7. Chapter 5: Applying Domain-Driven Design to a Monolithic Application 8. Chapter 6: Building a Microservice Using DDD 9. Chapter 7: DDD for Distributed Systems 10. Chapter 8: TDD, BDD, and DDD 11. Index 12. Other Books You May Enjoy

The aggregate pattern

Aggregates are probably one of the hardest patterns of domain-driven design and are, therefore, often implemented incorrectly. This isn’t necessarily bad if it helps you organize your code, but in the worst case, it may hinder your development speed and cause inconsistencies.

In domain-driven design, the aggregate pattern refers to a group of domain objects that can be treated as one for some behaviors. Some examples of aggregate patterns are:

  • An order: Typically, an order consists of individual items, but it is helpful to treat them as a single thing (an order) for some purposes within our system.
  • A team: A team consists of many employees. In our system, we would likely have a domain object for employees, but grouping them and applying behaviors to them as a team would be helpful in situations such as organizing departments.
  • A wallet: Typically, a wallet (even a virtual one) contains many cards and potential currencies for many countries...
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