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Deno Web Development

You're reading from   Deno Web Development Write, test, maintain, and deploy JavaScript and TypeScript web applications using Deno

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781800205666
Length 310 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Alexandre Santos Alexandre Santos
Author Profile Icon Alexandre Santos
Alexandre Santos
Alexandre Portela dos Santos Alexandre Portela dos Santos
Author Profile Icon Alexandre Portela dos Santos
Alexandre Portela dos Santos
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Getting Familiar with Deno
2. Chapter 1: What is Deno? FREE CHAPTER 3. Chapter 2: The Toolchain 4. Chapter 3: The Runtime and Standard Library 5. Section 2: Building an Application
6. Chapter 4: Building a Web Application 7. Chapter 5: Adding Users and Migrating to Oak 8. Chapter 6: Adding Authentication and Connecting to the Database 9. Chapter 7: HTTPS, Extracting Configuration, and Deno in the Browser 10. Section 3: Testing and Deploying
11. Chapter 8: Testing – Unit and Integration 12. Chapter 9: Deploying a Deno Application 13. Chapter 10: What's Next? 14. Other Books You May Enjoy

Summary

In this chapter, our main focus was to get to know the tools Deno provides, including those in its main binary. These tools will be heavily used in our daily life and throughout the rest of this book.

We started by getting our environment and editor in place and then deep dived into the toolchain.

Then, we wrote and executed a Hello World application. The REPL and the eval command were presented as ways to enable experimentation and running code without a file. After that, we look at the module system. We not only imported and used modules, but we also looked under the hood and understood how Deno downloads and caches dependencies locally.

After become familiar with the module system, we learned about how to manage external dependencies, namely lock files and integrity checking. We couldn't leave this section without speaking a little about a still unstable but promising feature: import maps.

After that, we explored some third-party modules and their code...

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