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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating and exporting your first model


In this example, we begin with a simple, cylinder-type mesh that will become a wooden barrel. First, let's create some geometry for your first object:

  1. Create your own custom mesh; or for this example, open the example file wooden_barrel_simple.max as seen in the following screenshot:

    The pivot of the object in 3ds Max will become the pivot of the object when used in the engine. This is important to know, because moving the pivot point of the object to different locations will make placing it easier later on in the engine.

  2. Align the pivot of the object to 0, 0, 0. This will make aligning the object to terrain or even other objects easier later on, when using from the editor.

    Let's create a material for our object now, which we can use to texture and modify some physical parameters.

  3. Open the Material Editor window in 3ds Max by pressing the keyboard shortcut M.

  4. Create a new Multi/Sub-Object material in the first material slot by clicking...

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