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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Selecting and browsing level objects


To navigate levels is important, but to be able to select and browse your level objects is essential.

To do this, we will be using the Select Objects window, which enables you to quickly search for objects, hide, unhide, freeze, and unfreeze objects in a list type view.

Getting ready

To follow the example in this recipe, you should have the Forest.cry level loaded in the Sandbox editor.

How to do it...

Let's open the Select Objects window:

  1. You can access the Select Objects window by using the EditMode toolbar or in the main menu, under View | Select Object(s).

    You can also open the Select Objects window using the shortcut Control + T.

  2. Press the heading of the column to sort the level objects based on that particular heading's type. In this case, let's sort by name.

  3. You will notice all the objects in the level are listed here.

  4. Using the Fast Select dialog type in shrine.

  5. Use the Select button to transfer selections from the object's list to the editor's object selection.

  6. You can now combine this with the use of the goto object button in the object toolbar.

    Note

    Remember the goto object function moves the editor view to that object's location.

  7. Reset the selection using the Reset button, which resets the selection in the table and the editor's object selection.

How it works...

The layout of the Select Objects window is quite intuitive. It displays a list of the objects in the currently opened level, which can be sorted by the name of the objects, the type, and the layer the object is on or even by the material applied to the object.

You can also use the Select All button, which selects all the objects in the table and transfers them to the editor's object selection.

There's more...

There are a good deal of tools available immediately in the Select Objects window; you can browse frozen and hidden objects, the type of object, and even show dependencies.

Browsing frozen and hidden objects

You can browse through hidden or frozen objects without changing their corresponding state using the Display list to filter them from the object table.

List types

Enables the display of certain object types (Entities, Brushes, Prefabs); use these filters to display only the data that you need.

Display as a Tree

Indents child objects in Editor Hierarchies visually.

See also

  • To restore all the toolbar's windows and saved settings, you can restore Sandbox's default settings in the next recipe

  • To get right to creating your first level, go to the Creating a new level recipe in Chapter 2, Sandbox Basics

You have been reading a chapter from
CryENGINE 3 Cookbook
Published in: Jun 2011
Publisher: Packt
ISBN-13: 9781849691062
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