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Cross-platform UI Development with Xamarin.Forms

You're reading from   Cross-platform UI Development with Xamarin.Forms

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Length 330 pages
Edition 1st Edition
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Author (1):
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Paul Johnson Paul Johnson
Author Profile Icon Paul Johnson
Paul Johnson
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Table of Contents (22) Chapters Close

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started FREE CHAPTER 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Constructing a persistent and cross-platform settings system


Let's consider what we know from our previous examples:

  • All the system settings use a key and value system to store the names

  • The methods of entry and retrieval are different

  • Android cannot store all types of primitive (doubles are excluded), but it can store collections

From the PCL side, we need an interface to the main platform code:

public interface IUserSettings
{
  void SetSetting<T>(string name, T value);
  
  T GetSetting<T>(string name);
}

Unlike the example used with Android, we will not pass an enumeration as a second or third parameter.

After this, the platform implementations are required. The full source for this can be found in the Chapter 11 source code archive. I'll demonstrate how the implementation works for Android. To emulate a real setting, I've created the settings file and added some dummy data.

Creating the initial data

To start with, it's a good idea to start with creating a singleton. This is a single...

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