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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Summary

We have seen how to build two-dimensional games for the desktop using the ggez framework. This framework not only allows us to structure the application according to the animation-loop architecture and the MVC architectural pattern but also to get discrete input events. In addition, we have seen why a linear algebra library can be useful for graphical applications.

We created and looked at four apps—gg_ski, gg_silent_slalom, gg_assets_slalom, and gg_whac.

In particular, we learned how to build a graphical desktop app using the ggez framework, which is structured according to the MVC architecture, and how to implement both an animation-loop architecture and an event-driven architecture, possibly in the same window. Additionally, we also learned to draw graphical elements on a web page using ggez, as well as loading and using static resources using ggez. At the end of the chapter, we encapsulated two-dimensional points and vectors in a structure and saw how to manipulate...

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