The map (before we code a single line)
Now that we have our game engine in place, we can start building our world. All this is not done by code. It does not mean that it is not feasible using only code, but the amount of work would be too much. Therefore, we will be using graphical tools and assets to achieve our goal.
The right tool for the right job
As we have all probably realized by now, Titanium Studio does not provide any toolset to edit video game maps (if it did, it would have been surprising). Therefore, we will be using a dedicated tool called Tiled map editor, or Tiled for short.
Tiled is a free tool that was created by Thorbjorn Lindeijer in 2008. Since then, it has been made available to the open source community under open source license, which means that we can use it freely for our projects.
To get it, we need to go to the map editor's official website at http://www.mapeditor.org. Then, go to the Download section. It is available on most of the platforms, such as Windows, Mac...