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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating the Game Over layout


Our players also need a screen for when they lose or win the game, so let's make this layout now.

  1. 1. Now create the layout GameOver with layers Text and Background and its event sheet GameOver Events. Set this layout size to 800, 600.

  2. 2. On the Background layer, create a Panel object stretched across the entire layout called BackgroundRed and set its color Filter to WebRed.

  3. 3. Next, on the Text layer, create three Text objects: GameOver, GameSummary, and AnyKeyText with the default text of Game Over, You ran out of lives., and Press any key to return to the title screen... respectively:

  4. 4. Switch to the Event Sheet Editor and add a Start of layout event to play the music file AppPath & "Title.mp3", and set it to Loop.

  5. 5. Add sub-events to compare when GameWonLost is equal to 1 and another for when it is equal to 2.

  6. 6. In the first sub-event, add actions to set the text of GameSummary to "You ran out of lives." and the Filter of BackgroundRed...

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