Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

Arrow left icon
Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Arrow right icon
View More author details
Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Technical skills that are important to VR


Each chapter of the book introduces new technical skills and concepts that are important if you wish to build your own virtual reality applications. You will learn about the following in this book:

  • World scale: When building for a VR experience, attention to the 3D space and scale is important. One unit in Unity is usually equal to one meter in the virtual world.
  • First-person controls: There are various techniques that can be used to control the movement of your avatar (first-person camera), gaze-based selection, tracked hand input controllers, and head movements.
  • User interface controls: Unlike conventional video (and mobile) games, all user interface components are in world coordinates in VR, not screen coordinates. We'll explore ways to present notices, buttons, selectors, and other user interface (UI) controls to the users so that they can interact and make selections.
  • Physics and gravity: Critical to the sense of presence and immersion in VR is the physics and gravity of the world. We'll use the Unity physics engine to our advantage.
  • Animations: Moving objects within the scene is called animation—duh! It can either be along predefined paths or it may use AI (artificial intelligence) scripting that follows a logical algorithm in response to events in the environment.
  • Multi-user services: Real-time networking and multi-user games are not easy to implement, but online services make it easy without you having to be a computer engineer.
  • Build, run and optimize: Different HMDs use different developer kits SDK and assets to build applications that target a specific device. We'll consider techniques that let you use a single interface for multiple devices. Understanding the rendering pipeline and how to optimize performance is a critical skill for VR development.

We will write scripts in the C# language and use features of Unity as and when they are needed to get things done.

However, there are technical areas that we will not cover, such as realistic rendering, shaders, materials, and lighting. We will not go into modeling techniques, terrains, or humanoid animations. We also won't discuss game mechanics, dynamics, and strategies. All of these are very important topics that may be necessary for you to learn (or for someone in your team), in addition to this book, to build complete, successful and immersive VR applications.

 

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime