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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Conceptualizing the project


Before building any game or application, it should always be a first step to know exactly what you want to build. You don’t have to know the exact implementation details, just what you want to build and how you want to go about building it. This should include the following:

  • Basic idea/concept
  • Programming language to use
  • Platform to release on
  • Game engine or libraries/frameworks to use
  • Design document/design outline
  • Written or code implementation prototype for proof of concept

Now, why are these points so important? They are important because it helps solidify the idea, gives a clear path for what you want to accomplish, and most importantly, proves that the project is possible to build. Let’s dive into each point and use them to build our first AR application.

Basic idea/concept

The basic idea or concept of an application or game should not be any more than a paragraph explaining what you want to create. It isn’t meant to explain the full features or everything you want...

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