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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Project background


As with any other project, it is always best to start with an idea. When I first thought of this project, I wanted to showcase AR applications and games to also reflect education. I have educated children on the English language and know the frustrations of learning a new language intimately.

Game and application development should also teach something to the users; it doesn’t always have to be history, mathematics, language, science, or geography; it can also be something innocuous, such as reflex training or hand–eye coordination. We, as developers, have a unique place in the world, being able to incorporate learning something in an engaging way, without it seeming like something the user has to do.

 

This doesn’t mean that we have to mull over this and try to incorporate it into our apps and games; it could, and generally is, something that just happens. With this project, though, I have specifically targeted the learning aspect, to show how easily it could be incorporated...

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