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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

To get the most out of this book

You will require the following hardware and software to implement all the exercises in this book:

Software/Hardware covered in the book

OS Requirements

Roblox Studio

Windows, macOS X, Chrome OS

Roblox Player

Windows, macOS X, Chrome OS

For a complete list of system requirements for all of Roblox’s components, please visit the following link: https://en.help.roblox.com/hc/en-us/articles/203312800.

If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (link available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Coding-Roblox-Games-Made-Easy-2nd-Edition. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://static.packt-cdn.com/downloads/9781803234670_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example; “When a player joins the game, they need to have their data added to the sessionData dictionary.”

A block of code is set as follows:

local playersService = game:GetService("Players")
playersService.PlayerAdded:Connect(function(player)
    print(player.Name.. " joined the game.")
end)

Bold: Indicates a new term, an important word, or words that you see on the screen, for example, in menus or dialog boxes, also appear in the text like this. For example: “To create the user interface for your game, the first thing that you will need to do is navigate to the StarterGui service under Explorer.”

Warnings or important notes appear like this.

Tips and tricks appear like this.

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