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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Creating a project


The first order of business will be creating a project file for SpaceCraze. If you have worked with Cocos2d-x before, you know that earlier we had to use separate scripts and batch files to create projects for the various platforms supported by the engine. It was a cumbersome task at that. So, the brilliant guys from the Cocos2d-x community have come up with a unified solution that will create all your required project files in one shot. They call it, quite simply, the project-creator tool.

You can find project-creator inside the tools folder of Cocos2d-x. In the project-creator folder, you will find a Python executable by the name of create_project.py. This is the executable that we will use to create a cross-platform Cocos2d-x project. As a prerequisite, you will need Python installed on your machine before running create_project.py. The script has instructions on how it should be used but I will go over it just this once.

To create a cross-platform Cocos2d-x project,...

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