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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Time for action – running the game in Android

Follow these steps to deploy the game to Android:

  1. Open your project's Android.mk file in a text editor.
  2. Edit the lines in LOCAL_SRC_FILES to read:
    LOCAL_SRC_FILES := hellocpp/main.cpp \
                       ../../Classes/AppDelegate.cpp \
                       ../../Classes/Block.cpp \
                       ../../Classes/GameSprite.cpp \
                       ../../Classes/Player.cpp \
                       ../../Classes/Terrain.cpp \
                       ../../Classes/GameLayer.cpp
  3. Import the game into Eclipse and wait until all classes are compiled.
  4. That's it. Save it and run your application.

What just happened?

You now have Victorian Rush Hour running in Android.

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