Chapter 4. Fun with Sprites – Sky Defense
Time to build our second game! This time, you will get acquainted with the power of actions in Cocos2d-x. I'll show you how an entire game could be built just by running the various action commands contained in Cocos2d-x to make your sprites move, rotate, scale, fade, blink, and so on. And you can also use actions to animate your sprites using multiple images, like in a movie. So let's get started.
In this chapter, you will learn:
- How to optimize the development of your game with sprite sheets
- How to use bitmap fonts in your game
- How easy it is to implement and run actions
- How to scale, rotate, swing, move, and fade out a sprite
- How to load multiple
.png
files and use them to animate a sprite - How to create a universal game with Cocos2d-x