Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

Arrow left icon
Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Using 3D space guides


We will try to use built-in Cinder methods to visualize some basic information about the scene we are working on. It should make working with 3D space more comfortable.

Getting ready

We will need the MayaCamUI navigation that we have implemented in the previous recipe.

How to do it...

We will draw some objects that will help to visualize and find the orientation of a 3D scene.

  1. We will add another camera besides MayaCamUI. Let's start by adding member declarations to the main class:

    CameraPersp     mSceneCam;
    int             mCurrentCamera;
  2. Then we will set the initial values inside the setup method:

    mCurrentCamera = 0;
        
    mSceneCam.setEyePoint(Vec3f(0.f, 5.f, 10.f));
    mSceneCam.setViewDirection(Vec3f(0.f, 0.f, -1.f) );
    mSceneCam.setPerspective(45.0f, getWindowAspectRatio(), 0.1, 20);
  3. We have to update the aspect ratio of mSceneCamera inside the resize method:

    mSceneCam.setAspectRatio(getWindowAspectRatio());
  4. Now we will implement the keyDown method that will switch between two...

You have been reading a chapter from
Cinder Creative Coding Cookbook
Published in: May 2013
Publisher: Packt
ISBN-13: 9781849518703
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image