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Celtx: Open Source Screenwriting Beginner's Guide

You're reading from   Celtx: Open Source Screenwriting Beginner's Guide Celtx won't write your script for you, but it will ensure it has the format and features demanded by the film industry. Learn to use Celtx along with insider secrets of screenwriting and script-marketing into the bargain.

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Product type Paperback
Published in Mar 2011
Publisher
ISBN-13 9781849513821
Length 376 pages
Edition Edition
Tools
Concepts
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Toc

Table of Contents (22) Chapters Close

Celtx: Open Source Screenwriting Beginner's guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Obtaining and Installing Celtx FREE CHAPTER 2. All those Wonderful Writing Features 3. Visualizing Productions Ahead of Time 4. Tools for Getting Organized 5. Tooling Up for Scriptwriting 6. Advanced Celtx 7. Writing Movies with Celtx 8. Documentaries and Other Audio-Visual Projects 9. Raising the Curtain on Plays 10. Audio Plays, Podcasts, and Other Great Sounds 11. WAP! POW! BANG! Writing Comic Books with a Punch 12. Marketing Your Scripts List of Recommended Books on Screenwriting and Productions and Online Resources Celtx's New Web Look and Smartphone Apps Future Development of Celtx Pop quiz—Answers

Navigating, deleting, and reordering pages


In a Comic Book project, we do not have the usual Scenes box under the Project Library but rather a Pages box. However, it works the same way, automatically tracking page names and letting us navigate quickly to them by just double clicking on the page description. We can also delete pages.

Left clicking on the little box with the plus sign in it next to a page number expands it to show the panels, which you can act on in the same way.

Now, a final thought on writing comic books scripts. Many comic writers find the comic format hard to use and use the screenwriting format instead. That's also a part of the power of Celtx—you can do what you need to do, not what the software says you must.

Pop quiz

  1. 1. How do scripts for comics differ from all the previous Celtx projects that we've learned?

    1. a. They are printed out differently

    2. b. You are describing artwork instead of action

    3. c. You must use two-dimensional characters

    4. d. Comic character dialog is not like actors...

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