Summary
In this chapter, we have seen how designing a new graphical toolkit could overcome many of the challenges still faced by existing approaches. We explored the background and vision for Fyne, how it aims to solve these difficulties, and how it supports creating beautiful and performant apps across all popular desktop and mobile devices. We introduced Material Design and saw how it brings modern usability principles and design learnings to desktop and beyond. By using the fyne
build tools, we saw that an app can be built and distributed for any devices or app stores without any platform-specific code.
In the next chapter, we will explore the fundamentals of a Fyne application and see how its drawing capabilities allow us to build a simple game.