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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Designing APIs for simplicity and maintainability

A delightful user experience is an important ambition for any application toolkit, but Fyne aims to make the experience of development a pleasure as well. To do this, the API must be planned carefully to be simple and easy to learn, but also extensible to support more complex applications. The project’s modular approach aims to support this while also being testable every step of the way.

Semantic API

An API (or Application Programming Interface) is typically defined as a set of functions and procedures that controls access to features and data. At a high level, however, the Fyne toolkit aims to deliver a semantic API, a set of functions that defines intent rather than features or functionality. By taking this approach, the toolkit is able to separate meaning from presentation.

For example, we can consider a simple button—when there are many on a screen, you may wish for one to stand out against the other as more...

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