Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
Become a Unity Shaders Guru
Mina Pêcheux
ISBN: 978-1-83763-674-7
- Understand the main differences between the legacy render pipeline and the SRP
- Create shaders in Unity with HLSL code and the Shader Graph 10 tool
- Implement common game shaders for VFX, animation, procedural generation, and more
- Experiment with offloading work from the CPU to the GPU
- Identify different optimization tools and their uses
- Discover useful URP shaders and re-adapt them in your projects
Mind-Melding Unity and Blender for 3D Game Development
Spencer Grey
ISBN: 978-1-80107-155-0
- Transform your imagination into 3D scenery, props, and characters using Blender
- Get to grips with UV unwrapping and texture models in Blender
- Understand how to rig and animate models in Blender...