Summary
In this chapter, we have enhanced the play experience by adding constraints to the player's abilities and established a goal for the player to achieve. In the process, you have learned how to use timers to repeat actions, how to create collectible objects in the game world, and how to create a menu system.
This chapter concludes Part 2. The elements that make up the foundation of a video game experience are present in the game that we've built. If you desire, make a copy of the project, increase the target goal, and spend some time customizing the level layout to create a properly challenging game experience that is uniquely yours.
In Part 3, we'll begin tackling a more advanced subject of Blueprint scripting and game development: artificial intelligence (AI). We will also add new features to the game and see how to build and publish the game.
In the next chapter, we will replace our cylinder targets with smart enemies that can patrol between points...