Creating more complex glass materials
Now we will be creating the material for the table. The effect we are aiming for is some kind of frosty glass. The refractions have to be really blurred, while we need sharp reflections.
Getting ready
Before we concentrate on the material we need to add a nice HDR in order to make the scene more interesting. In the World node editor, add Environment Texture, a Mapping node, and a Texture Coordinate Input node.
Load Newport_Loft_8k.jpg
into the Environment Texture node and then set up the nodes as shown in the following figure:
Make sure to set the position to 10cm
, 10cm
, -15cm
and the Z rotation to 270
. Now let's select the GlassTable
object and add a new material. Name it FrostedGlass
.
How to do it…
To create the material for the table, follow these steps:
- Let's go into the Material node editor and erase the default Diffuse BSDF.
- Add Glossy BSDF and Refraction BSDF.
- Now we need to mix the two BSDFs we just added using an Add Shader node.
- Set...