Creating a rubber shader for the key holder
Now we will create a material for the key holder. It will be a soft rubber material and something completely different from the metal of the key.
Getting ready
Before we start to create the material we need to add it to the mesh. Let's select the key holder mesh, add a new material to it, and name it KeyHolder
.
How to do it...
These are the steps we are going to take to create the rubber material:
- Now, erase the Diffuse BSDF node from the node editor as we will not use it. Instead, we will be using the combination of Translucent BSDF and Glass BDSF nodes. Add them from the Shader section of the Add menu. Also add a Mix Shader node and link the Translucent BSDF node to the first Shader input and the Glossy BSDF one to the second Shader input of the Mix Shader node. Also set the Fac value to
0.100
. - As you can see in the viewport, the key holder now has a white milky material, with the light scattering inside itself. Anyway, to give it a rubber-like...