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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Manifold versus non-manifold meshes

Before going further, there's an important topic we need to touch on. Right now, we can see the back side of our body panels from certain angles. In other words, when you look into the wheel well, you can see the back side of the faces that make up the truck's tailgate.

This generally isn't a good thing, because it reveals the single-sided nature of the faces (and can sometimes have odd effects on your shading and materials). However, you can often get away with it in Blender. If you happened to see the back side of a body panel during an animation, it would be hidden in shadows and probably wouldn't look too bad. This is especially true with a low-poly model like this, where you're not expecting perfect realism.

The problem is that some game engines aren't as forgiving as Blender. To increase rendering efficiency and reduce CPU/GPU workload, they simply don't render the back side of polygons. Instead, it will appear that...

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