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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 7. Planning Your Work, Working Your Plan

In the last chapter, you enhanced your understanding of animation. You assembled the boat, parenting the different objects together and animating them. You learned about children, parents, and kinematics. You explored tracking and expanded that knowledge into doing stereoscopic rendering.

With this good foundation, it's time to take a moment and start planning your big project. You need to understand the conventions that will help you keep track of what you do and where you put what you have done to make it easier for you to achieve what you want.

In this chapter, you will examine the following:

  • Setting up a template in Blender to guide your modeling
  • Using the template to help model the mast, boom, gaff, and bowsprit
  • Using Bézier Curves to model the rudder, keel, and tiller
  • Learning better ways to help keep your projects organized, such as:
    • Planning your animation
    • Creating a story
    • Using storyboards to plan what you are going...
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