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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the boat the proper width and height

Making the boat the right length was pretty easy. Setting the width and height requires a few more steps, but the method is very similar:

  1. Press the NumPad 1 key to change to the front view. Use Ctrl + MMB to zoom into the reference blocks. Use Shift + MMB to re-center the boat so that you can see all of it.
  2. Press A to deselect all the vertices, and using any method discussed in Chapter 4, Modeling with Vertices, Edges, and Faces, select all of the vertices on the left of the 3D View.
  3. Press G and then X to move the left-side vertices in X, until they line up with the wider reference block, as shown in the following image. Click the LMB to release the vertices.
    Time for action – making the boat the proper width and height
  4. Press A to deselect all the vertices. Select only the right-hand vertices with a method different from the one you used to select the left-hand vertices. Then, press G and then X to move them in X, until they line up with the right side of the wider reference block. Press...
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