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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – controlling the F-Curves with the Channel Selection Panel


With several objects for Location, Rotation, and Scaling F-Curves, Graph Editor is likely to get cluttered. You need a way to choose which F-Curves you are seeing. It also helps if you can lock an F-Curve so you don't adjust it when you don't intend to use the Channel Selection Panel, as given in the following steps:

  1. In the 3D View window, move the cursor over the Cube and select it with Shift + RMB. Note that in Graph Editor, you can see that there are now channels displayed on the left for both the Cube and the Camera, as shown in the following screenshot.

  2. On the left side of Graph Editor, press the LMB on the triangle next to the Location channel of Camera so it points down, as shown in the following screenshot:

  3. The X Location, Y Location, and Z Location channels for Camera appear.

  4. Click several times on the eye symbol next to Z Location of Camera with the LMB and watch the F-Curve for Z location as you click. Scrub...

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