Chapter 17: Sound Spatialization and the HUD
In this chapter, we will be adding all the sound effects and the HUD. We have done this in two of the previous projects, but we will do things a bit differently this time. We will explore the concept of sound spatialization and how SFML makes this otherwise complicated concept nice and easy. In addition, we will build a HUD class to encapsulate our code that draws information to the screen.
We will complete these tasks in the following order.
- What is spatialization?
- How SFML handles spatialization
- Building a SoundManager class
- Deploying emitters
- Using the SoundManager class
- Building a
HUD
class - Using the
HUD
class