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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch by building fun games

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781835081747
Length 648 pages
Edition 3rd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (24) Chapters Close

Preface 1. Welcome to Beginning C++ Game Programming Third Edition! 2. Variables, Operators, and Decisions: Animating Sprites FREE CHAPTER 3. C++ Strings, SFML Time: Player Input and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions: Implementing Game Mechanics 5. Collisions, Sound, and End Conditions: Making the Game Playable 6. Object-Oriented Programming – Starting the Pong Game 7. AABB Collision Detection and Physics – Finishing the Pong Game 8. SFML Views – Starting the Zombie Shooter Game 9. C++ References, Sprite Sheets, and Vertex Arrays 10. Pointers, the Standard Template Library, and Texture Management 11. Coding the TextureHolder Class and Building a Horde of Zombies 12. Collision Detection, Pickups, and Bullets 13. Layering Views and Implementing the HUD 14. Sound Effects, File I/O, and Finishing the Game 15. Run! 16. Sound, Game Logic, Inter-Object Communication, and the Player 17. Graphics, Cameras, Action 18. Coding the Platforms, Player Animations, and Controls 19. Building the Menu and Making It Rain 20. Fireballs and Spatialization 21. Parallax Backgrounds and Shaders 22. Other Books You May Enjoy
23. Index

Setting up SFML

This short tutorial will guide you through downloading the SFML files that allow us to include the functionality contained in the SFML library in our projects. In addition, we will see how we can use the SFML DLL files that will enable our compiled object code to run alongside SFML. To set up SFML, follow these steps:

  1. Visit this link on the SFML website: http://www.sfml-dev.org/download.php. Click on the button that says Latest stable version, as shown here:
A screenshot of a computer

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Figure 1.6: Downloading SFML 2.6

  1. By the time you read this book, the latest version will almost certainly have changed. This won’t matter if you do the next step just right. We want to download the 32-bit version. This might sound counter-intuitive because you probably (most commonly) have a 64-bit PC. The reason we will download the 32-bit version is that 32-bit apps can run on both 32- and 64-bit machines. Furthermore, we need to get the Visual Studio 22 version. Click the Download button that’s shown in the following screenshot:
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Figure 1.7: Downloading SFML 17_22

  1. When the download completes, create a folder at the root of the same drive where you installed Visual Studio and name it SFML. Also, create another folder at the root of the drive where you installed Visual Studio and call it VS Projects.
  2. Finally, unzip the SFML download. Do this on your desktop. My file was called SFML-2.6.0-windows-vc17-32-bit.zip but yours may be different to reflect a newer version of SFML. When unzipping is complete, you can delete the .zip folder. You will be left with a single folder on your desktop. Its name will reflect the version of SFML that you downloaded. Double-click this folder to see its contents; I have a folder called SFML-2.6.0. Now double-click again into the folder.

The following screenshot shows what my SFML folder’s content looks like. Yours should look the same.

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Figure 1.8: SFML folder contents

Copy the entire contents of this folder and paste all the files and folders into the SFML folder that you created in step 3. For the rest of this book, I will refer to this folder simply as “your SFML folder”.

Now, we are ready to start using C++ and SFML in Visual Studio.

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