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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Arrays


If a variable is a box in which we can store a value of a specific type, like int, float, or char, then we can think of an array as a whole row of boxes. The row of boxes can be of almost any size and type, including objects of classes. However, all the boxes must be of the same type.

Tip

The limitation of having to use the same type in each box can be circumvented, to an extent, once we learn some more advanced C++ in the final project.

This array sounds like it could have been useful for our clouds from Chapter 2: Variables, Operators, and Decisions - Animating Sprites. So how do we go about creating and using an array?

Declaring an array

We can declare an array of int type variables like this:

int someInts[10]; 

Now we have an array called someInts that can store ten int values. At the moment, however, it is empty.

Initializing the elements of an array

To add values into the elements of an array, we can use the type of syntax we are already familiar with, combined with some new syntax...

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