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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
Author Profile Icon Mina Pêcheux
Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Preface

Do you really know all the ins and outs of Unity shaders? Time to step up your game and dive into the new Universal Render Pipeline (URP), the Shader Graph tool, and advanced shading techniques to bring out the beauty in your 2D/3D game projects!

Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRPs and learn about the latest shading tools. It dives deeper into Unity shaders by explaining the essential concepts through practical examples. You will first get a refresher on how to create a simple shading model in the Unity built-in render pipeline, and then move on to the Unity URP render pipeline and Shader Graph, discovering a wide range of applications in the process. You will explore common game shader techniques, ranging from interior mapping to burning down a candle or simulating the wobble of a fish. You will even read about alternative rendering techniques, such as ray marching.

By the end of this book, you’ll have learned how to create a wide variety of 2D and 3D shaders with Unity’s URP (both in HLSL code and with the Shader Graph tool), and you’ll know some optimization tricks to make your games more friendly to low-tier devices.

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