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Asynchronous Programming with C++

You're reading from   Asynchronous Programming with C++ Build blazing-fast software with multithreading and asynchronous programming for ultimate efficiency

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835884249
Length 424 pages
Edition 1st Edition
Languages
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Authors (2):
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Javier Reguera Salgado Javier Reguera Salgado
Author Profile Icon Javier Reguera Salgado
Javier Reguera Salgado
Juan Rufes Juan Rufes
Author Profile Icon Juan Rufes
Juan Rufes
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Table of Contents (21) Chapters Close

Preface 1. Part 1:Foundations of Parallel Programming and Process Management FREE CHAPTER
2. Chapter 1: Parallel Programming Paradigms 3. Chapter 2: Processes, Threads, and Services 4. Part 2: Advanced Thread Management and Synchronization Techniques
5. Chapter 3: How to Create and Manage Threads in C++ 6. Chapter 4: Thread Synchronization with Locks 7. Chapter 5: Atomic Operations 8. Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
9. Chapter 6: Promises and Futures 10. Chapter 7: The Async Function 11. Chapter 8: Asynchronous Programming Using Coroutines 12. Part 4: Advanced Asynchronous Programming with Boost Libraries
13. Chapter 9: Asynchronous Programming Using Boost.Asio 14. Chapter 10: Coroutines with Boost.Cobalt 15. Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming
16. Chapter 11: Logging and Debugging Asynchronous Software 17. Chapter 12: Sanitizing and Testing Asynchronous Software 18. Chapter 13: Improving Asynchronous Software Performance 19. Index 20. Other Books You May Enjoy

How to debug asynchronous software

Debugging is the process of finding and fixing errors in computer programs.

In this section, we will explore several techniques to debug multithreading and asynchronous software. You must have some previous knowledge of how to use debuggers, such as GDB (the GNU project debugger) or LLDB (the LLVM low-level debugger), and the terminology of the debugging process, such as breakpoints, watchers, backtraces, frames, and crash reports.

Both GDB and LLDB are excellent debuggers with most of their commands being the same and only a few ones that differ. LLDB might be preferred if the program is being debugged on macOS or for large code bases. On the other hand, GDB has an established legacy, being familiar to many developers, and supporting a broader range of architectures and platforms. In this section, we will use GDB 15.1 just because it is part of the GNU framework and was designed to work alongside the g++ compiler, but most commands shown later...

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