Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Artificial Intelligence with Python

You're reading from   Artificial Intelligence with Python A Comprehensive Guide to Building Intelligent Apps for Python Beginners and Developers

Arrow left icon
Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786464392
Length 446 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to Artificial Intelligence FREE CHAPTER 2. Classification and Regression Using Supervised Learning 3. Predictive Analytics with Ensemble Learning 4. Detecting Patterns with Unsupervised Learning 5. Building Recommender Systems 6. Logic Programming 7. Heuristic Search Techniques 8. Genetic Algorithms 9. Building Games With Artificial Intelligence 10. Natural Language Processing 11. Probabilistic Reasoning for Sequential Data 12. Building A Speech Recognizer 13. Object Detection and Tracking 14. Artificial Neural Networks 15. Reinforcement Learning 16. Deep Learning with Convolutional Neural Networks

Building a bot to play Last Coin Standing


This is a game where we have a pile of coins and each player takes turns to take a number of coins from the pile. There is a lower and an upper bound on the number of coins that can be taken from the pile. The goal of the game is to avoid taking the last coin in the pile. This recipe is a variant of the Game of Bones recipe given in the easyAI library. Let's see how to build a game where the computer can play against the user.

Create a new Python file and import the following packages:

from easyAI import TwoPlayersGame, id_solve, Human_Player, AI_Player 
from easyAI.AI import TT 

Create a class to handle all the operations of the game. We will be inheriting from the base class TwoPlayersGame available in the easyAI library. There are a couple of parameters that have been to defined in order for it to function properly. The first one is the players variable. We will talk about the player object later. Create the class using the following code...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime