Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

Arrow left icon
Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

Setting up the solution

We will call the act of setting the motors to a different position an action, and we will call the position of the robot arm and hand the state. An action applied to a state results in the arm being in a new state.

We are going to have the robot associate states (a beginning position of the hand) and an action (the motor commands used when at that state) with the probability of generating either a positive or negative outcome – we will be training the robot to figure out which sets of actions result in maximizing the reward. What’s a reward? It’s just an arbitrary value that we use to define whether the learning the robot accomplished was positive – something we wanted – or negative – something we did not want. If the action resulted in positive learning, then we increment the reward, and if it does not, then we decrement the reward. The robot will use an algorithm to both try and maximize the reward, and to incrementally...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime